 
   
           


Ϸ:ƹ֮Ϸ
Сл
  
дһϷƵҽ,һǾ,ǹ˾ڽŵϷ,ʵڳ鲻ʱ,һֱûж,ȻͷԷ,дһ,Ժ׼½дһЩϷ,߻,,̹,ߵȷ¹Ҳο. 
  
ǵϷƾҪðϷͽɫϷ,ϷʱӦ,Ƿδ. 
  
дƪµͼһΪϷ,ש,ǹ˾Ѱ־ͬϵս,дһ½һ,ණǵľ,һܺ.οѰɡ 
Ϸƹ߰Ϸ༭ߺϷ; 
  
༭:༭Ϸ,Ϸļ,¼ܿ: 
 ͼ༭,༭,Ʒ༭,༭,༭,¼༭,Ժ½. 
  
    ȴϷ˵. 
  
    :VC5.0 
       ϵͳ:WIN95 
       ͼ:DIRECT X 5.0 
       ֧Ϸ:ͺӽԼεðϷͽɫϷ 
  
    Ϸ¹ܿ: 
Դ:ͼCIMGLIB,CSOUNDLIB,ͨ༭γɵԴļ,ÿԴһЩӿ.ͼͼָʽ(BMP,GIF.AVI,FLC)Լγɵڴʽ,ͼ(ÿһͼƬСͼ,趨Сͼλ,ȻԶ),ϷҪⶨ,,,Ķλ,,ԸԼҪʶ. 
ͼͼ϶.WAV MIDĶ. 
    ԴIMGLIB.DATSOUNGIMG.DAT,԰汾òҪԴ,ָļ,а汾ٴ,޸ĺͲͬԱЭһЩ,һԼԴ.ڵ԰汾ļıʽ.ݿֹдҪרŵı༭. 
    Դ󻹰ڴ,ʱ䷧ͷųڲõԴ. 
  
    :CSOUND,Creat(),Sound(char *fileName...),SetPos(),,DirectSoundһЩ,ҪǷװ,ٶĽӿ. 
  
ϵͳ:ӹܱ׼ϵͳ,һƵϷһԼĽϵͳ,ڼ򵥻ǸӸԼ,һ߱ܵĽϵͳ1000гͿԶԸ,Ҫϵͳԭһͼ治ֱ֧׼,ǿԱֲĲϵͳ.ǵϷ,ϷֻǴϵͳһؼ(CWINGMCTR),˿ʵֶരϷҪ. 
    CWINGMCTRһؼ,ͨϷ.ƺʾ. 
  
  
ͼ:ʹõͼĹ,ʹõDirectX, 
Creat(),CreatSurface(),OutToScr(),Bilt()ȶӿ;Ϸص,Ǿͼϸڷװ. 
  
  
ͼ:Ǵͼ,һ㴦ϷʾϲĳͼΪ,ҾԼĶװ˵ͼ,ĳ,ֲҲȽ,ȻʹõDIRECT X,ʵ϶ĽӿһCPICPAGEĽ,DIRECT X surface,Ҳ׼λͼ,AVI,GIF,ԼԶĸʽ,͵ͼͳһ,ʹͳһ,DRAWTEXT,BILT,LINEȱ׼ͼͼ,ԼALPHAͨ,͸ȵȲ.Ϊ˼ڴ,ر16M߲,ҪȫͼʹDIRECT Xı,һЩˢ²ͼ,米,ʹñ׼256ɫλͼ,һGIF,Ҫʱٽѹ,ǻʹһֵɫλͼӱпͼ,һһþ޴,ֻҪǶ,ǿõɫͼʽӱп۳Ϊһ,ǿԴ󽵵ͼڴ.˲ȫֻ( 
3D), СͼƴĳΪ.ֶͨοԽԼ60%ڴ. 
    CPICPAGEͨTimeTrace()Լ߳д,AVIĸı. 
  
Ϸ:ⲿְʾͿ,CGAME->CGAMEPAGE->CGMOBJ,CGAMEܿض,CGAMEPAGEϷҳ,CGAMEPAGEһϷƬ,еϷһ,CGAMEPAGEһϵCGMOBJ,CGMOBJϷĻ,̳гͼ,,Ʒ,,,,,ý尴ťϷ,һϷҪ󲻶Ϸḻ͸дĲ,Ľӿ:SendDraw(),Draw(),TimeTrace(),AcceptMsg(),SendNetMsg(),AcceptNetMsg(),ͨCWINGMCTR,ÿֶƲ,֮ͨѶ,ԼԼչĿ,ֱӽӿ,ͨϢʵֽ. 
    Ϊ:ɫͻ, 
  
ɫɳԪ,ǰ,ͼƬɻRPGõͼƬƴ,صֻΪǰ,ǵ֮,һ㶨ı,Ҳ,֧ͼʽ,ǿԷʹAVIGIFΪӳЧʵ.ɫʶ,ǲõ8x8ΪһԪ,ÿԪһ,ƽ,ݵ,ϰ. 
  
ڱǰ֮,֮໥λùϵ,ǰϵλøı᲻ϸı,CGAMEPAGEдǶ̬.ĹϵһYᶨ,Ҫ֧бӽǺ͸ӵĵνṹ,⿿Yǲ,˵ػߵĸ,ͨڵػ֮ϻ֮жǰϵ,ػߵĶͼ.иӵĲ,ԽϢ,ԼĸַӦ.ʹһǵķӦ,,ﾭȲı,,ԻȵĻӦ.ԽΪרŵһ. 
    Ϸʾ,ÿˢʱڵϷؼϷҳCGAMEPAGE->SendDraw();ϷҳҪʾĶǰ,ͬʱע˶Ƿı,ڷд,ÿDraw()ӿˢ»,Ϊٶ,ʾе,ֻд,һCCLIPĶˢ¶,ԭǽΪ16*16ĵԪ,ʾʱŻĶ.ϵͳÿϷؼӵԼCCLIP.һٶȵķϷؼӵһʾʾҳ,ʱֻҪʾλøı伴,ˢ. 
  
ϷƵĹ:AcceptMsg()ܸϢýűıԼ״̬ӰĶ,ÿʱʱ,ÿTimeTrace()ı״̬,綯ı,˶켣ı,۲ΧĶӦ. 
  
ϵͳģ:ϵͳĲӦ.ͬĿƲһ,缴ʱսԵ.ֻҪдⲿԼϷ,ֲ֧ͬ.˹,,ֻǶķ,Ƚϼ,ֻҪʱ. 
  
ϷƲֱȽϸ,ÿһϷƵϸ,ƪﲻ,Ժ˵. 
  
һģ:ڿǹڵһͼλMUDϷ,ĺĲ,ݺܶ,ר.ʹõĲDirectPlay,ʹõWinSoct,ǵUNIXΪ.Ҫѵǰȫ,ͬѹ,Ҫõ༼. 
  
    Ϸͨļ: 
  
ļʽ:ļԴļϷ,涨ļ,ļݸʽǲõıʽ,WEBı,ĺôһǰ汾״,ǿԼǰڶԱ༭ߵĹҪ,Ϊǿֱ༭󲿷,ȻʱһǿĹ߱Ƚʵ,Ȼ,ṩûǴļ.мһתģ. 
  
    Ϸ(Ĺ,DOSʽ): 
       CreatGameWindow();//ʼwindow 
       CreatDraw(hWnd); //ʼͼ 
       CreatSound();//ʼ 
       CreatAvi()//ʼAVI 
       CreatNet();//ʼ 
  
LoadGameData();//ȡϷ,ԴļϷ,涨 
       While(1) 
      { 
             WINTraceMsg();//ϵͳϢ,,̵ 
             GameTimeTarce();//Ϸҳʱ䷴Ӧ 
             WinPaint();//ˢϷʾ 
       OutToScr(); 
      } 
  
  
ܵǵ߳̽ṹ,ಿֿöӿϷٶ,ṹһ,Ͳ. 
  
ϷϵͳϷƼĳɹؼ,·Ĳ,ϣǵܸһ,ڽϷڶۺ,ʱһҪĳһ,ڲ߻ʱҪֵ֧Ϸǳ,ֶ֧ý,ֻҪдԼϷ,ַָ֧2DϷ.Ҫһ׿ԽƸϷĿƽ̨,Ȼ<<Ϸ>>Ƶ. 
  
  

 